Aug 06, 2008, 03:41 PM // 15:41
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#21
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Lion's Arch Merchant
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Temple Strike. Fevered Dreams. Then some sabway thrown in with it.
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Aug 06, 2008, 05:09 PM // 17:09
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#22
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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[QUOTE=isildorbiafra][QUOTE=Rothan Celt]
Quote:
Originally Posted by isildorbiafra
The cure for this disease is called pain inverter. Cast; body block, tank, kaboom! /
It does not only work with AoE damage. The point is the jade knights use tipple chop & cyclone axe; mega damage dealers. PI deals 140% back to the dealer for 10 seconds! A jade knight striking multiple tagets that way will go down in less than 2 seconds. Tell me of another skill that can kill a warrior so fast. PI rocks!
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Erm yea but again you ignore the point also i mentioned the fact that it would work gr8 on those warriors.... learn to read ^^ ur just repeating something that i have already stated but in a smarter i know what im doing kinda way. The point is that not only will the hex be removed quickly unless you cover it with 2 other hexs. You are just blindly pressing ur opinion on this thread Imo. Also less than 2 seconds..... no dude it wont ^,~ if anyone does want to use PI in this area then bring cover hexs Suffering/parasitic bond are good necro options, and a MM to take full advantage of the Jade Knights skills. I am presuming that isildorbiafra uses MMs quite a bit ^^ only way how it would ever be possible for a 2 second death on a jade knight is when he is surrounded by minions and follows triple chop with cyclone.
To add a note just do not use Assassins promise builds i was once stuck in a uncomfortable situation with a AP build in Jade town
Although PI would work it will be removed quickly and is not as useful seeing as AoE spam is not the main issue when dealing with the knights.
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Aug 09, 2008, 04:33 AM // 04:33
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#23
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Frost Gate Guardian
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[QUOTE=It does not only work with AoE damage. The point is the jade knights use tipple chop & cyclone axe; mega damage dealers. PI deals 140% back to the dealer for 10 seconds! A jade knight striking multiple tagets that way will go down in less than 2 seconds. Tell me of another skill that can kill a warrior so fast. PI rocks![/QUOTE]
[Pain Inverter] last time i checked, recharge is 20. and your answer to "Tell me of another skill that can kill a warrior so fast." [Empathy] [Insidious Parasite] [Spiteful Spirit] [Price of Failure] just to name a few..
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Aug 14, 2008, 03:41 PM // 15:41
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#24
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Ascalonian Squire
Join Date: Jan 2008
Guild: Spirits Of Romania
Profession: D/Mo
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Anyone can help me at this mission ?! .. nick: D Rivildinho D
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Aug 15, 2008, 09:20 PM // 21:20
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#25
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Wilds Pathfinder
Join Date: Aug 2005
Location: Supermans Crystal Palace
Guild: Legion Of The Dark Sun
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If you don't do the 2 enemy thing try flagging out yr group. The jades to big spike damage to a bunched up group. I had a bit of trouble with them as well. Consets will help you get through those areas you are struggling with also. They might be expensive but they really can save you a lot of grief when your stuck.
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Sep 10, 2008, 01:12 PM // 13:12
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#26
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Ascalonian Squire
Join Date: Jun 2006
Guild: DB Industrial
Profession: W/Me
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I Hero/Henched this after a couple days of frustratingly throwing myself at it. Here's what I did:
Myself: Dslash Warrior with Distracting Blow and "Save Yourselves!"
The heroes were Sabway, but I modified the Minion Mancer to N/Me and gave him Cry of Frustration (with no attributes, just grabbed for the interrupt) and Power Drain. The rest were template. The henchies were both monks, the Earth Hench and the Mes hench.
I would pull and corner tank the warriors and eat the first major Dragon Stomp Spikes. Then, focus down the warriors and work your way to the Mesmers so the rest of the build can do it's thing. (Those Mesmers are almost the perfect Sab counter with unnatural signet and expel hexes.) the big damage comes from ancestors rage/triple chop/cyclone axe. Everyone else barely hurts in those pulls, so try to take out the warriors first.
There are a few tricky pulls in there, particularly in the big round room and then up the pyramid thing to the top. In the round room you definitely want to longbow pull the groups back to a corner and take them there. For the top of the pyramid you want to wall hug till you inevitably aggro them, and that's where the cry of frustration really comes in handy.
After I added those aoe interrupts to my Minion Mancer and myself (distracting blow) I went through the zone with no wipes. Granted I really knew how to pull that area by then, but the difference was night and day.
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